Dice at Tonza: how a point on the scale becomes odds and a multiplier

Dice at Tonza: how a point on the scale becomes odds and a multiplier

Dice is the most transparent game in Tonza Originals: no board, no cards, no paytable. There is a scale from 0.00 to 99.99, a point on it, and a choice — bet that the roll lands under the point or over it. Everything else follows from that single number.

Exactly 10,000 outcomes

A roll produces a number with two decimals between 0.00 and 99.99. That is 10,000 equally likely outcomes, not a continuous value — which is why the odds are always exact, with no rounding or approximation. Bet "under 25.00" and exactly 2,500 outcomes win, for odds of exactly 25%. Bet "over 90.00" and 999 win, for 9.99%.

Note the asymmetry: "under 25.00" and "over 75.00" are not quite the same, because the point itself never counts as a win in either direction. The difference is one outcome in ten thousand, but it is real, and the panel shows the true figure rather than a tidy half.

Where the multiplier comes from

The payout follows one formula:

multiplier = (1 − house edge) / chance

At the current 2% edge:

ChanceMultiplierPayout on a $10 stake
98%1.00×$10.00
75%1.3067×$13.07
50%1.96×$19.60
25%3.92×$39.20
10%9.80×$98.00
2%49.00×$490.00
1%98.00×$980.00

Multiply any row — chance by multiplier. Every one gives 0.98. That is the return: 98% at any point on the scale. Moving the point changes not how good the bet is, but its character: frequent small wins against rare large ones.

The caps and what they are for

The chance is capped at 1% below and 98% above. The upper cap follows from the formula itself: above 98% the multiplier would drop below one, meaning a winning bet would return less than you staked. Such a "win" serves nobody.

The lower cap keeps the top multiplier at 98× under a 2% edge. It is not a ban on risk — it is protection against bets where one lucky round outweighs the whole behaviour of the game, and with it every check on the casino's side.

Near-certain bets and bonus funds

A 98% bet looks tempting to anyone clearing a bonus: stake, almost certainly win, watch turnover grow. That is exactly why such bets count toward wagering at a reduced weight: from 90% odds upward at a factor of 0.2, from 75% at 0.5. A $10 bet at 95% odds adds $2 to your wagering, not $10.

Ordinary play is untouched: anything up to 75% counts in full. The rule exists so a bonus cannot be turned into cash without playing a single round at real risk. More on that in bonus wagering explained.

How a roll is verified

Dice is a standard provably-fair game with three values: the server seed, your client seed and the bet's nonce. They produce an HMAC-SHA256 signature, the signature produces a number between zero and one, and that produces the roll: multiply by 10,000 and drop the fraction. The server seed's hash is visible before the bet; the seed itself is revealed at rotation, after which any past roll can be recomputed in your browser.

Note that the roll depends on your client seed. The same bet gives two players different numbers, and you can change your client seed at any moment — which removes even the theoretical possibility of the casino picking one for you. The procedure is covered in how to verify your round.

Worth remembering

  • 98% return at any point — only variance changes.
  • Rolls are independent: a "cold" half of the scale does not warm up.
  • Near-certain bets clear a bonus five times slower.
  • Comparison with our other games: where the house edge is lowest.

Worth reading